![]() These cases will have random items, so players can repeat dungeons to level up or attempt to gain different items. These passages act as dungeons, and will include enemies and treasure chests in the form of attache cases. Meanwhile, in the regular story, there will be many times where protagonist Ichiban Kasuga and his allies need to use underground passages to get into enemy locations. Players will receive special and rare rewards for defeating enemies and advancing floors, and the tough enemies make it an ideal location to level up party members. Unlike regular battles, fights in the Sotenbori Battle Arena will come with special rules, such as the party constantly receiving poison damage. Here, the party is challenged with advancing up its thirty floors, having to overcome strong enemies before progressing to the next floor. The Sotenbori Battle Arena is an event being held at a building currently undergoing construction in Osaka. Luck of the draw will always play a part in Yakuza: Like a Dragon, but at least you won't have to worry about your survival hinging on dodgy QTE mechanics.Sega released some more information and images for Yakuza: Like a Dragon detailing the Sotenbori Battle Arena as well as underground dungeons appearing in the game to go alongside its new turn-based combat system. Yakuza like a dragon battle arena location how to#In other words, if you want to take a bit of the "chance" element out of the game, this is how to do it. In my experience, those values seem better, on average, than what you get by dealing with the QTEs. In lieu of QTEs affecting outcomes, your attacks are simply assigned number values at random. However, if you disable the prompts altogether, it seems the game gets a bit more generous. ![]() If you fail these events, you suffer the reverse effects. If you nail these events in-game, you deal enhanced damage and receive less punishment. If you go into the game options, you'll see the ability to disable action prompts, which are in-game quicktime events (QTEs) that happen during attack and defense animations. I'm not sure if its effects are even real or if I'm imagining them, but if it works, it's too juicy not to share. (Image credit: Sega) Disable action prompts It's possible to survive with just a trio, but you really don't want to put yourself in that position. Do not suffer through Like a Dragon's annoying mid-game bosses with the unfair difficulty modifier of a three-man team. The game won't adequately warn or educate you about any of this. That's why you'll want the special party member from the business management minigame, to fill in that empty fourth slot. ![]() You don't get Nanba back right after that fight, meaning the next few chapters leave you stranded with only three party members as you go up against increasingly difficult bosses. You'll have to fight the boss at the end of the Geomijul with just three party members instead of the usual four. By the end of the Geomijul mission, you're going to lose Nanba and any gear he's wearing. Before you say "yes," stock up on healing items, and deck out everyone in your party (besides Nanba) to the absolute limit. SPOILERS AHEAD: Toward the middle of the game, a pink-haired seductress will appear and entice you to investigate "the Geomijul." Ichiban and company will then indirectly ask you, the player, if you're truly ready for the challenge. (Image credit: Sega) Prepare for mid-game nonsense ![]()
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